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Welcome to the Voidage forums.

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Server main owner: Sam
Forums main owner: Martin

Also any suggestions or reports please post in the forums sections of the page


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Fire-Cape Guide

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Fire-Cape Guide Empty Fire-Cape Guide

Post  Bonor Mon Nov 23, 2009 1:03 am

Like the title says!

This is YOUR guide to get your own fire cape! Very Happy

For any help or questions, feel free to PM me in game.


EDIT; THIS IS FIRE-CAPE GUIDE FOR OLD VERSION OF VOIDAGE.

Requirements:

Combat: 100+ (recomended)
Range: 60 - 70+ (80+ range is your best choice)
Prayer: 41+


Equipment list:

The thing is to get High pray bonus - Range bonus.

Pure:

Fire-Cape Guide 2d6qgsz

Main:

Fire-Cape Guide 16i87qf



Item list:

Pure:

- 8 Prayer potions
- 1 Ranged potion
- A weapon, with special.
- Rest food

Fire-Cape Guide 16c97b7

Main:

- 8 Super Restore potions
- 18 Saradomin Brews
- 1 Ranged potion
- A weapon, with special.

Fire-Cape Guide 20ti1ed



Information:

Inside the Fight Caves Mini-game, your goal is to last as long as you can inside the cave. In the beginning you will start out by being attacked by a small group of bats-like-things called (Tz-Kih)-level 22. As you progress in your massacre, your enemies will become harder, and harder. The monster you will fight last will be, (TzTok-Jad)-level 702. There will be 63 waves of monsters in all. This Mini-game takes about two to three hours. ( 2-3 hr.) Once your at jad, make sure you use the Italy rock.

Fire-Cape Guide 152fdcj



Logging out:

Make sure you log out, after every wave. It will save your data. Just to be save you won't die! Possible to get rollbacks on our Server.


Monster List:

This part of the guide will tell you the amount of (HP), type of attacks the monsters use, how much of a threat each individual monster is, and information about the individual monsters (including each monsters individual combat level).

Tz-Kih-Level 22

Hp: 10
Attack style: Melee
Threat: High
Info: Each time a Tz-Kih attacks you, your prayer will be reduced by one point plus the amount of damage it deals to you (even if it does no damage at all).

Tz-Kek-Level 45

Hp: 20
Attack style: Melee
Threat: Low
Info: When you attack a Tz-Kek-(Level 45) with a melee attack, its body acts like a ring of recoil on you and you will take 1 damage every time you hit it with a melee type attack. Mage attacks, and Range attacks are not affected by this effect.

Tz-Kek-Level 22

Hp: 10
Attack style: Melee
Threat: Low
Info: After you kill a Tz-Kek-(Level 45), two of these monsters will spawn where it died. (These do not have the recoil effect)

Tok-Xil-Level 90

Hp: 40
Attack style: Range, Melee
Threat: Moderate
Info: These monsters are not a big threat unless you are fighting them in the same wave as Ket-Zek-(Level 360).

Yt-MajKot-Level 180

Hp: 80
Attack style: Melee
Threat: Moderate, High
Info: Yt-MajKot-(Level 180) are able to heal themselves and other monsters, but only if you are standing close enough to where they can attack you. These are fairly easy to kill with range in the safe spot.

Ket-Zek-Level 360

Hp: Around 160
Attack style: Mage, Melee
Threat: High
Info: These monsters are harmless if you are standing where it cannot attack you with melee, and have "protect from magic" prayer on. They can hit 50+ damage with both mage and melee attacks.

Tz-Tok-Jad-Level 702

Hp: Around 280
Attack style: Mage, Range, Melee
Threat: Very High
Info: When TzTok-Jad is at Half Health, 4 Yt-HurKot's-(Level 108) will spawn and start healing him.

Yt-HurKot-Level 108

Hp: Around 40
Attack style: Melee
Threat: High
Info: These monsters will come out once TzTok-Jad is at Half Health. If you kill them, they will respawn every time TzTok-Jad reaches Half Health. (It is best to keep them alive)


Monster wave chart:

1. 22
2. 22 22
-------------------------------------------------------------------------------------------------

3. 45
4. 45 22
5. 45 22 22
6. 45 45
-------------------------------------------------------------------------------------------------

7. 90
8. 90 22
9. 90 22 22
10. 90 45
11. 90 45 22
12. 90 45 22 22
13. 90 45 45
14. 90 90
-------------------------------------------------------------------------------------------------

15. 180
16. 180 22
17. 180 22 22
18. 180 45
19. 180 45 22
20. 180 45 22 22
21. 180 45 45
22. 180 90
23. 180 90 22
24. 180 90 22 22
25. 180 90 45
26. 180 90 45 22
27. 180 90 45 22 22
28. 180 90 45 45
29. 180 90 90
30. 180 180
-------------------------------------------------------------------------------------------------


31. 360
32. 360 22
33. 360 22 22
34. 360 45
35. 360 45 22
36. 360 45 22 22
37. 360 45 45
38.360 90
39. 360 90 22
40. 360 90 22 22
41. 360 90 45
42. 360 90 45 22
43. 360 90 45 22 22
44. 360 90 45 45
45. 360 90 90
-------------------------------------------------------------------------------------------------

46. 360 180
47. 360 180 22
48. 360 180 22 22
49. 360 180 45
50. 360 180 45 22
51. 360 180 45 22 22
52. 360 180 45 45
53. 360 180 90
54. 360 180 90 22
55. 360 180 90 22 22
56. 360 180 90 45
57. 360 180 90 45 22
58. 360 180 90 45 22 22
59. 360 180 90 45 45
60. 360 180 90 90
61. 360 180 180
62. 360 360

FINAL WAVE:

63. TzTok-Jad: level 702


TIP:

Tz-Tok-Jad-Level 702: Right after you kill the pair of Ket-Zek's, quickly run to the North-Eastern side of the Italy Rock. (HE SPAWNS IN THE CENTER OF THE ROOM NOW)<that means you have a little less time to run to the safe wall on the North-eastern side of the Italy Rock< Keep your protection from mage on as that is your lowest defense bonus of your armor stats. 9\10 times he will become stuck on the South-Eastern side of the Italy Rock, leaving him harmless. For this fight you protection prayer switches are the key to victory. All 3 types of his attacks can hit up to 99 damage so avoid contact so you will know what attack is coming before hand. When Tz-Tok-Jad Hovers in the air with is front legs in the air he will attack you with MAGE; you have about 2 seconds to switch to your "Protection from Magic", and when Tz-Tok-Jad lifts up and quickly comes down with his front legs he will attack you with RANGE; you have 1.5 seconds to switch to your "Protection from Range" prayer. Never take your eye's off his feet until you know what attack he is going to launch, then check your prayer quickly and watch his feet again. Once you have gotten Tz-Tok-Jad's HP down to HALF, 4 Yt-HurKot-(Level 108) will spawn and start to heal him. Your best choice is to quickly switch your range weapon to Long-range, and attack each of them once to get their attention away from healing Tz-Tok-Jad. After you have their attention off of healing Tz-Tok-Jad continue as you were before they came out, while watching your HP and Prayer Points. DON'T Forget to Switch your range weapon back to Rapid attack style in order to kill him faster.


RESULT:

Fire-Cape Guide 281redx




I hope this Guide, will help you get your own cape. Good luck! cheers

Thanks to Flame for helping me.


Last edited by Bonor on Tue Dec 15, 2009 7:35 am; edited 1 time in total
Bonor
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Post  tyler1480 Mon Nov 23, 2009 1:07 am

nice guild

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Post  Dark Mon Nov 23, 2009 4:40 am

Nice guide Smile. tyler its a guide not guild Razz

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Post  Get Slapped Mon Nov 23, 2009 12:14 pm

ooow, Impressive Very Happy
Nice
Looks like it took some time Very Happy

GJ

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Post  Sam Tue Nov 24, 2009 7:21 am

Bonors guides are always ORGASMIC! <3

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Post  Get Slapped Tue Nov 24, 2009 7:00 pm

Agreed Very Happy

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Post  tyler1480 Tue Nov 24, 2009 7:53 pm

lol ya they rape

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Post  Bonor Sat Nov 28, 2009 12:07 am

*BUMP*
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